Comradery is magicĭifferent people have different reasons for participating in revolutions, and the game explores a lot of possible motivations. The end result is a challenging action experience that doesn’t wear out its welcome. The good news is, the checkpointing is fair-I was never more than a room or hallway away from where I fainted. There were several moments while fighting a boss where I looked away from the screen for one second and Sylas was already knocked out. This is especially important as enemies, especially bosses, can be extra brutal if you’re not paying attention. This has the material effect of noticeably bolstering your rebel camp’s size and power Sylas’s moveset up. The elite mages you recruit can themselves recruit cadres of up to 15 rogue mages. These spells help in a pinch, especially when you’re trying to keep your distance from enemies with a long reach or big area-of-effect attacks. You also have a whole host of elemental spells you can choose from, which you can put into up to four unlockable spell slots. While the basic attacks are, well, basic, you can unlock a few devastating elemental combos by recruiting elite mages and choosing up to two of them to fight each mission. Sylas starts out by being able to punch people or whip them with his chain gauntlets, and those same gauntlets allow him to close the distance on enemies, steal their magic, and even toss himself across the battlefield for safety. The action that props this political drama up is fairly robust.
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